Good afternoon, oh vast sums of curious onlookers – or at least that guy in the corner. He looks almost sober. Anyway, I’m r6artist, concept artist and defacto Art Director and sounding board for Razed Entertainment.
As we move on through the development of our current title, Blood & Dye, I’ll be using this little corner of the blog to discuss some of the process from the visual side of things. We’ll talk about the look and mood of the game, character and environment design, and all the other fun things that crop up to keep the player from staring at a blank screen.
One thing you’ll see here that you won’t likely spot on some high falutin’ blog over at Square is the mistakes. That’s right, mistakes. There’s a lot of the game-making process that we’re (is winging too strong a word? Making up as we go along?) ad-libbing, and we’ve made some blunders along the way. We flatter ourselves that we recognize them when we see them, but that’s not always the case. We’re going to make more, too. The difference here is we’re going to tell you about ‘em.
You can cry if you want to.