If you can’t, there is an issue. The same issue that wordpress had with crashing lately. This is a lot later than planned upon

We are going to ease into the factions, starting with just two of the Jhinn ones. These two factions are known as the Guides and the Scribes, and they play a pretty central role in events. These two factions are aligned with the Brother of Blood, and the Brother of Dye, respectively.

I’ll give you three guesses as to what the Guides do.  They act as specialized ‘handler’ teams who – through the use of a drug called Ilbis – develop an extremely strong collective-bond not only among their own collective, but among others who share this drug with them. Their general mentality is that of condescending, flippant, bastards who are quite well aware of just how much power they have over you. They also happen to be the go-to killers among the Jhinn, acting as their fighting elite. One of the main groups that they hold contracts with, is the Scribes, because the ‘active’ Scribes always go out alone, so that their Frythyn can hold a constant record in safety.

The Scribes are – if you haven’t guessed – the record keeper’s of the Jhinn. Because all [normal] Jhinn are blind, the Scribes are a key factor of their society. They possess the ability to use a resonating ‘ink’ to record events in such a way that the Jhinn can understand them, without having to go Egyptian with a hammer and chisle.   They record everything from food production to wars, always. One unique aspect of their ability, is the fact that it hinges upon the ‘innosence’ of the Scribe; sullied Scribes create sullied records, tainted with their emotions and their bias. As stated above, the ‘active’ Scribes always travel with Guides.

More on this topic later.

Post a Comment

*
*